Using the Accelerometer: Not Just for Games
The accelerometer lets you build games and other apps which respond when the user moves the device. Learn how to use this feature effectively and efficiently, with real-world examples to motivate the discussion. We’ll cover low- and high-level APIs; reducing jitter; best practices for debugging, QA, and alpha-testing; and preserving battery life. We’ll present solutions to classic problems such as calculating the angle of tilt, detecting a shake gesture, and calibration, and discuss problems which may have no good solution.
Agree with James completely. This was my favorite talk of the session.
The speaker did a great job of bringing in humor, theory, code and real live working demos.
I think Mike might be able to make a run at it doing improv for developer conferences. The guy is a riot.
I must admit I was surprised at (1) how much interesting stuff there is to say about the accelerometer and (2) how entertainingly it can be said. I loved the mid-life crisis measurement app and the aquavit analogy.

































An excellent talk, with lots of content, great slides, and funny jokes.