NewAppIdea.com posted
NewAppIdea.com Seeks App Developers for Several Open App Projects.
NewAppIdea.com (https://www.newappidea.com) seeks app developers to bid on several open app projects. It is free to register, browse and bid. The NewAppIdea.com Team New App Idea | App Idea Development
Sun, Feb 7 at 9:24AM
(0 comments)
Barbara Gavin posted
iPhone Developers Library now ready
You should have received an email from me (barbara.gavin@pearson.com) with a link to the three book Library. The email was sent with the subject line "iPhone Library Now Live" around 10:45am on Thursday, November 19. You can download the Library for $.99 through noon on Saturday.
Thu, Nov 19 at 10:52AM
(0 comments)
Responses to the session:
Sunday Keynote: Tapping into the Wild Success of the App Store
Find out about what it takes market an app successfully in the huge and fast-paced marketplace of the App Store, from the makers of the most downloaded game on the iPhone. Get tips and tricks on how to place in the rankings, effective SKUing strategi... [session page]
Michael Bishop:
This was really useful. I especially appreciated all the guerilla strategies to get noticed outside the app store.
Brian King:
Anyone have the slides that could email them to me? The link here seems to have expired. It was a great presentation, but it was pre-coffee and I don't have any notes! Brian brianDOTaDOTking@gmail.com
Barbara Gavin:
I just re-added them as a zip file. 10 meg zipped.
Thu, Nov 12 at 11:41AM
(13 comments)
Responses to the session:
Custom User Interfaces with Core Animation
In this session we will walk through how to create stunning user interfaces with Core Animation. While the talk will focus on Core Animation for Cocoa Touch, the principals discussed can easily be applied to the desktop. Within this session we will w... [session page]
Mike Bluestein:
Hi Marcus, I enjoyed your talk. Will you be posting the sample code showing the slide in animation? Thanks, Mike
Marcus S. Zarra:
Here is the source code from the presentation. Not sure why it was not posted earlier.
Mike Bluestein:
Thanks Marcus!
Wed, Oct 28 at 8:59PM
(10 comments)
Responses to the session:
Turbocharging Xcode
As an iPhone developer, you likely spend most of your time in Xcode and other tools without realizing the myriad of time-saving features and options that are hidden away from plain sight. In this session, you'll discover how to optimize your developm... [session page]
Kenneth Wootton:
I only caught the first part of the presentation but the Xcode tips were what I wanted from the session. I'll be sure to check out the published presentation document.
Robert Brennan:
This was great. In addition to the useful tips, I am appreciative of the other tools (such as documentation generators and other goodies) that were shared. Nice job!
Andy Lee:
Will the slides be posted?
Wed, Oct 28 at 9:19AM
(11 comments)
Responses to the session:
Cocoa Design Patterns
Cocoa frameworks encompass a huge set of features, but they’re also elegantly consistent with recurring patterns throughout their design. Understanding the patterns enables the most effective use of the frameworks and serves as a guide for writing yo... [session page]
Matt Martel:
Eric was not feeling well, but did a good job. The focus was less on design patterns than on MVC, and it got derailed a couple times by questions/interruptions. Would have liked to see it to its conclusion.
Andy Lee:
I didn't see this talk, but -- no star ratings? Really? I got the book recently and it looks like great reading, even the parts I already "know." I do wonder if this should have been in the "iPhone Fundamentals" track and the Core Data session should... [read more]
Andy Lee:
The "Presentation URL" link is broken.
Tue, Oct 27 at 8:51AM
(6 comments)
Responses to the session:
Beginning iPhone Game Development
There is no denying that games are a hugely popular category of apps on the iPhone/iPod touch. With the launch of this ground breaking device more and more professional as well as novice programmers are looking to develop their dream game. This is be... [session page]
Matt Martel:
Great overview, esp on OGL games. One of my friends read Mike's blog and was able to develop a new game from scratch w/o any prior knowledge.
Mike Daley:
Thanks to everyone for the great feedback. Sorry for the delay in commenting and also getting my slides available. First time since the conference I'm back in the UK and able to get this stuff sorted out :o) It was great meeting everyone and good luc... [read more]
Michael Bishop:
A great session. A nice overview with just the right amount of detail and pointers to the places where there is more detail. Thanks!
Tue, Oct 27 at 12:32AM
(15 comments)
Responses to the session:
OpenGL ES for General Applications
Nearly a decade ago, OpenGL evolution changed dramatically from a configurable fixed-function pipeline (OpenGL 1.x and OpenGL ES 1.1) to a programmable shading pipeline (OpenGL 2.x and OpenGL ES 2.0), and applications quickly embraced this revolution... [session page]
Stephen Ryner, Jr.:
I read Bill Licea-Kane's biography afterwards and it explains his talk. It was basically a very deep dive into OpenGL shaders. I was scratching my head because the presentation did not match the description. I'm still not sure re-reading the above th... [read more]
-mr. bill:
Thanks for the feedback. I obviously struggled with how much of the basics to provide, but probably erred on the side of advanced since there would be another OpenGL ES session as well -- unfortunately, I was surprised that session was on Sunday, *af... [read more]
Michael Bishop:
I think the description of this talk led me to believe it would be a general talk about Open GLES on the iPhone. It was way over my head and for that reason, hard for me to follow. Were I more knowledgeable about OpenGL ES, and tried a shader or two ... [read more]
Tue, Oct 27 at 12:31AM
(5 comments)
Responses to the session:
Core Data
Core Data is Apple’s new data persistence framework for iPhone OS 3.0. If your app reads, writes, edits or displays data, Core Data will probably cut your development time and enhance your application. Once you use Core Data, it’s hard to go back. No... [session page]
.:
Disappointing talk. The session description was mostly about Core Data. The session itself was all about MOGenerator and barely covered Core Data. The disappointment comes from the disparity between the session description (what I was expecting) and ... [read more]
Robert Brennan:
I would agree - there was a lot of useful discussion on MOGenerator, but had I known that there was not as much of a focus on Core Data Fundamentals I would have checked out the Design Patterns one. This seemed a little over my head as a newb just fe... [read more]
Michael Bishop:
I love it when a talk includes a little history for context. And I intend to download and use mogenerator in my projects. Thanks for a great tool!
Tue, Oct 27 at 12:30AM
(19 comments)
Responses to the session:
Saturday Keynote: Writing Good iPhone Apps
Sometimes, perfection is the enemy of the good. Other times, the $1.99 price point is. Sometimes, it is just an unclear understandingof how retain counts work. In this wide-ranging talk, Aaron Hillegass will discuss the most common enemies of goodnes... [session page]
Andy Lee:
Enjoyed the observations and the personal touch. It was a great mental warmup for the rest of the weekend. I also appreciate how gracious Aaron was when I ran into him on the T and babbled at him. :)
Robert Brennan:
This was a great way to kick off the conference. I really enjoyed the energetic - and yet realistic - outlook on iPhone development. I loved how that although the gold rush may be over, there is a lot of opportunity out there (and plenty of room for ... [read more]
Michael Bishop:
I especially liked the thoughts on why to use animation and the different strategies for succeeding on the iPhone.
Tue, Oct 27 at 12:27AM
(10 comments)
Responses to the session:
In-App Purchases
Impromptu talk, added on site. WHAT THURSDAY'S NEWS FROM APPLE (PROBABLY) MEANS TO YOU. ON THURSDAY, APPLE ANNOUNCED THAT IN-APP PURCHASES WOULD BE EXTENDED TO FREE APPS.
Robert Brennan:
This was a great presentation; I still find it hard to believe it was a last minute creation. Kudos to both Erica and Barbara on this one =) I can't wait to incorporate in-app purchasing. Although, I seem to recall there was a site to share developer... [read more]
Erica Sadun:
Open Radar (http://www.openradar.appspot.com/) Hope that helps!
Michael Bishop:
This session was a lot more interesting than I thought it would be. Very thorough given the short time...
Tue, Oct 27 at 12:25AM
(9 comments)
Responses to the session:
Cameras and Photos
In this session, Fraser Speirs takes you through the details of using the iPhone camera in your application. Going into the API around UIImagePickerController, UIImage and the programming implications of using the camera, this session will prepare yo... [session page]
Matt Martel:
Great talk, really informative and interesting. Having done some stuff with the first incarnation of the Image Picker Controller I was happy to see the minor improvements in the recent version.
Fraser Speirs:
Thanks, all, for the very kind reviews.
Robert Brennan:
This was an amazing presentation. Thank you for providing a thoughtful - but entertaining - perspective on incorporating the camera into apps!
Fri, Oct 23 at 1:18PM
(8 comments)
Responses to the session:
Core Location
Since the iPhone goes wherever you go, integrating location-based services is a natural, and Apple couldn't have made it easier with Core Location. In this session, you'll learn how to build location-based services using Core Location into your app. ... [session page]
Ed Tidwell:
Really liked the simple example of direction and heading where the speaker was walking sideways while talking. Walking, talking, making a point and not falling down. Impressive. Good stuff.
Kenneth Wootton:
This presentation by Trometer was much better than his first, focusing on pitfalls, tips and tricks, and actual code.
Robert Brennan:
I definitely enjoyed August's presentations. They really stressed avoiding assumptions and pitfalls while managing to be chock full of useful tips, tricks, and information.
Fri, Oct 23 at 1:12PM
(8 comments)
Responses to the session:
Know Your Oppressor: A Brief Chat About Apple
Well, so it's come to this: we, the iPhone developers and Those Who Merely Take An Interest In Such Things, need to huddle in underground locations to discuss methods of overthrowing Apple Inc. Or at least ways to prevent this wonderful little compan... [session page]
Kenneth Wootton:
This was the highlight of the conference for me. Engaging, funny, and full of perspective.
Matt Martel:
Oh, so very funny!
Robert Brennan:
This made my entire trip. I've been a fan of Andy's after hearing him on several podcasts and reading his writing, but to catch this presentation was a real trip. I was expecting nothing short of brilliant, and was pleasantly surprised with the deliv... [read more]
Fri, Oct 23 at 1:09PM
(7 comments)
Responses to the session:
Rapid Application Delivery: Going Hybrid
Time to market is vital when developing iPhone applications. Hybrid applications, ones that use the UIWebView for computation and/or display, have a reduced time to market. Hybrid applications range from using the UIWebView to display some sort of Ab... [session page]
Dower Chin:
I liked it, yes it was sort of infomercialish, but I was happy to see an alternative to diving into objective-c, which can be daunting for some. I can see this being useful for some data oriented apps that I don't want to spend an exceptional amount ... [read more]
Mike Morton:
Thought-provoking. I’m strictly into native development, and will likely stay there… but this did open my eyes to some new options. Lee’s personal approach to presenting things kept it interesting.
Robert Brennan:
This session was an interesting one. Hybrid applications are an interesting possibility, and the framework developed seems like a good idea - particularly if one had plans to support other devices. There is a part of me that loves seeing where things... [read more]
Fri, Oct 23 at 1:07PM
(5 comments)
Responses to the session:
iPhone View Controllers
View controllers are at the heart of the iPhone's stack-based user interface. Understanding the design philosophy behind view controllers, and how they fit into your application is key to designing a top-notch user interface for the iPhone. You'll le... [session page]
Ed Tidwell:
I was disappointed you didn't get into the Design Pattern folk lore of MVC. I'm a Java Swing guru by trade. Which tends to make me a GUI snob unfortunately. Very funny link on MVC and how they are actually three other design patterns. That being Obse... [read more]
Kenneth Wootton:
Good structured presentation with examples to download and code on the projector. This is exactly the type of session I wanted to see when I scheduled the trip.
Robert Brennan:
Despite appearing a little nervous, this was a great presentation. I really enjoyed seeing view controllers flushed out in an easy to understand and retain workshop. For someone just getting into iPhone development, this was solid.
Fri, Oct 23 at 12:58PM
(12 comments)
Responses to the session:
Sponsor Presentation: New Revenue Streams and Increased Engagement with In App Purchase and Push Notifications
Presentation by KeyLimeTie, who are sponsoring lunch. Learn about two powerful ways to increase the revenue of your apps and increase engagement with your users; In App Purchase and Push Notifications. Hear cases of successful Push and Purchase campa... [session page]
Lisa Nevin:
Informative, I appreciated this information!
Robert Brennan:
Thanks for sponsoring the lunch; the information was nice although I was a little bummed to find it hard to locate/discover on the company web site
Fri, Oct 23 at 12:53PM
(3 comments)
Responses to the session:
Designing a Killer UI
With over 50,000 apps in the App Store, simply writing code isn't enough to make you successful. In order to rise to the top, you need to have a killer UI. In this session, you'll learn techniques and tricks to polish your app so it's "App Store read... [session page]
Mike Morton:
Best talk of the weekend!
Kenneth Wootton:
This presentation was more oriented towards business and marketing than I expected. The tips were solid but relatively standard and didn't rise too far above Apple's general human interface guidelines. I would have liked to have seen a more technical... [read more]
Robert Brennan:
This was an excellent way to see how some ideas work - as well as some that may not be totally ideal. It inspired me to simply sit down with a pen/paper as I design my apps. It's easy to overlook the fundamentals; and often the subtle details are wha... [read more]
Fri, Oct 23 at 12:49PM
(9 comments)
Responses to the session:
iPhone Memory Management for Mac Developers
Perhaps the single biggest challenge faced by programmers when they start developing for the iPhone is memory management and this session will give you what you need to know. You will learn about retain counts, retaining and releasing objects and ove... [session page]
Reed Shilts:
Erica is a good presenter and we were lucky to have her on short notice. She was very conscientious about repeating an audience question so everybody else will hear it (lacking in most other speakers).
RS:
I wish I knew she was giving the talk , I would of dropped everything to see her, absolutely amazing developer.
Robert Brennan:
I loved Erica's approach on stressing the fundamentals and being wary of a few "gotchas." She is an awesome speaker; I would highly recommend attending any presentation/discussion she leads
Fri, Oct 23 at 12:31PM
(7 comments)
Responses to the session:
Networked Games on the iPhone
iPhone SDK comes with a variety of networking APIs. In this session, we will look at how GameKit, CFNetwork and NetServices interact with each other, and how to use some of these frameworks to create real-time and turn-based multiplayer games. Along ... [session page]
Philip Regan:
Great springboard presentation. Didn't delve into the details too much, but ample information to know how to start, strategize, and where to look. Great way to end the conference.
Reed Shilts:
A great meaty presentation to end the conference. Talking about the "right" place for NetServices was good.
Andy Lee:
Good intro to the kinds of decisions that will have to be made, and how to make them.
Thu, Oct 22 at 1:52AM
(9 comments)
Responses to the session:
Using the Accelerometer: Not Just for Games
The accelerometer lets you build games and other apps which respond when the user moves the device. Learn how to use this feature effectively and efficiently, with real-world examples to motivate the discussion. We’ll cover low- and high-level APIs; ... [session page]
James Matthews:
An excellent talk, with lots of content, great slides, and funny jokes.
Ed Tidwell:
Agree with James completely. This was my favorite talk of the session. The speaker did a great job of bringing in humor, theory, code and real live working demos. I think Mike might be able to make a run at it doing improv for developer conferences. ... [read more]
Andy Lee:
I must admit I was surprised at (1) how much interesting stuff there is to say about the accelerometer and (2) how entertainingly it can be said. I loved the mid-life crisis measurement app and the aquavit analogy.
Thu, Oct 22 at 1:31AM
(3 comments)
Responses to the session:
Peer to Peer Networking for Games and More
Interested in learning about the new Game Kit in iPhone OS 3.0? This talk is for you. The Game Kit is a really exciting new API added to the iPhone 3.0 SDK. With it you can connect two devices together over a bluetooth connection. Once established th... [session page]
Bill Weakley:
Heya Bill, Dower may have meant the links on this page, which for some reason combined the presentation and code links into one big link. The links from your site work just fine.
Matt Martel:
Bill covered it all, on time, and made it seem easy in the process.
Andy Lee:
Clear, informative, energetic.
Thu, Oct 22 at 12:48AM
(7 comments)
Barbara Gavin posted
Conference WiFi
Interesting discussion launched by Joel Spolsky. http://bit.ly/NsVJD
Wed, Oct 21 at 2:20PM
(0 comments)
Responses to the session:
OpenGL ES for iPhone Games
OpenGL ES enables rich 2D and 3D games by implementing a well-defined subset of desktop OpenGL and abandoning many of the less efficient legacy OpenGL features. Hardware in the iPhone 3GS supports OpenGL ES 2.0 which is not completely compatible with... [session page]
Scott Janousek:
Can you post your deck? thx.
Nathan:
Great presentation, wish you had more time to finish. Your diagram really helped unmystify the OpenGL ES architecture for me.
Matt Martel:
Another session that either ran too long or was cut off early. Too bad he didn't have a chance to finish. Was really interesting, though.
Wed, Oct 21 at 11:42AM
(3 comments)
Responses to the session:
Audio and OpenAL for iPhone Games
In this session we will walk through Core Audio and other components of the iPhone's state-of-the-art audio engine. Explore the technologies available to iPhone game developers and learn essential best practices for your titles. We'll cover a range o... [session page]
Scott Janousek:
Not a bad preso. Heavy in syntax, but we need some of those here. ;)
Stephen Ryner, Jr.:
Are there plans to post any slides or sample code?
Barbara Gavin:
Sorry for the delay. Kevin gave me these on Sunday night, but I totally spaced!
Wed, Oct 21 at 10:59AM
(4 comments)
Responses to the session:
Continental Breakfast
Lisa Nevin:
I liked the eggs supplied. Overall a decent variety of breakfast items. The bagels were rather 'chewy'. Coffee was really lacking.
Mike Morton:
Please label what’s vegetarian -- and what’s not… what was in those eggs?? (To me, coffee is a drug-delivery system… as long as it has caffeine, the rest is irrelevant.)
Ed Tidwell:
So Mike would it be OK to just give you a nicotine patch next time if the water supply runs low? :-)
Tue, Oct 20 at 10:12PM
(3 comments)
Responses to the session:
Conference Check-in and Continental Breakfast
Daniel Stallworth:
Too small, no chairs to eat at.
Tue, Oct 20 at 3:56PM
(1 comment)
Responses to the session:
Lunch Buffet
Lisa Nevin:
I really appreciated the available salad with the dressing on the side. The spinach wraps had WAY too much dressing on them. The coffee supplied was terrible -good thing there was a Starbucks nearby. Couldn't they have splurged on some decent coffee?... [read more]
Dower Chin:
The sandwiches were good. My only complaint was the seating, which there wasn't quite enough of, but then again, there were alot of us.
Eric Summers:
Not enough seats!
Tue, Oct 20 at 3:28PM
(4 comments)
Responses to the session:
Lunch
Scott Janousek:
Edible. ;)
Stephen Ryner, Jr.:
Was not happy with lunch. Ate out on Sunday. Also—not enough room to sit, and no obvious place to throw garbage. You can't fit 200 people in a 50 person room.
Tue, Oct 20 at 2:53PM
(2 comments)
Responses to the session:
Something at Night
We are not sure what this "Something at Night" will include, but it will involve informal networking, code hacking and perhaps even some beer.
Scott Janousek:
Missed it.
Dower Chin:
It was good, but it got rather crowded in the small space we were in, and it got way too loud once the karaoke began. Thanks to Big Nerd Ranch for buying us a round!
Tue, Oct 20 at 12:22AM
(2 comments)




























